//This is the output from BF2Materials.exe for the 'Seafury' bundledmesh
// FILE: C:\games\Battlefield 2\mods\XWW2\Objects\Vehicles\Air\Seafury\Meshes\seafury.bundledmesh
//

geom0
 lod0

  Shader: BundledMesh.fx
  Technique: ColormapGloss
  Type: 0
   Texture: objects/vehicles/air/seafury/textures/seafury_addons_c.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

  Shader: BundledMesh.fx
  Technique: ColormapGloss
  Type: 0
   Texture: objects/vehicles/air/seafury/textures/seafury_c.dds
   Texture: objects/vehicles/air/seafury/textures/seafury_b.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

  Shader: BundledMesh.fx
  Technique: AlphaEnvmap
  Type: 1
   Texture: objects/vehicles/air/seafury/textures/seafury_c.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

geom1
 lod0

  Shader: BundledMesh.fx
  Technique: ColormapGloss
  Type: 0
   Texture: objects/vehicles/air/seafury/textures/seafury_addons_c.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

  Shader: BundledMesh.fx
  Technique: ColormapGloss
  Type: 0
   Texture: objects/vehicles/air/seafury/textures/seafury_c.dds
   Texture: objects/vehicles/air/seafury/textures/seafury_b.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

  Shader: BundledMesh.fx
  Technique: AlphaEnvmap
  Type: 1
   Texture: objects/vehicles/air/seafury/textures/seafury_c.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

 lod1

  Shader: BundledMesh.fx
  Technique: ColormapGloss
  Type: 0
   Texture: objects/vehicles/air/seafury/textures/seafury_addons_c.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

  Shader: BundledMesh.fx
  Technique: ColormapGloss
  Type: 0
   Texture: objects/vehicles/air/seafury/textures/seafury_c.dds
   Texture: objects/vehicles/air/seafury/textures/seafury_b.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

  Shader: BundledMesh.fx
  Technique: AlphaEnvmap
  Type: 1
   Texture: objects/vehicles/air/seafury/textures/seafury_c.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

 lod2

  Shader: BundledMesh.fx
  Technique: ColormapGloss
  Type: 0
   Texture: objects/vehicles/air/seafury/textures/seafury_addons_c.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

  Shader: BundledMesh.fx
  Technique: ColormapGloss
  Type: 0
   Texture: objects/vehicles/air/seafury/textures/seafury_c.dds
   Texture: objects/vehicles/air/seafury/textures/seafury_b.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

  Shader: BundledMesh.fx
  Technique: AlphaEnvmap
  Type: 1
   Texture: objects/vehicles/air/seafury/textures/seafury_c.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

geom2
 lod0

  Shader: BundledMesh.fx
  Technique: EnvMap
  Type: 0
   Texture: objects/vehicles/air/seafury/textures/seafury_w.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

 lod1

  Shader: BundledMesh.fx
  Technique: EnvMap
  Type: 0
   Texture: objects/vehicles/air/seafury/textures/seafury_w.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

 lod2

  Shader: BundledMesh.fx
  Technique: EnvMap
  Type: 0
   Texture: objects/vehicles/air/seafury/textures/seafury_w.dds
   Texture: Common\Textures\SpecularLUT_pow36.dds

